I don't thinks its an performance issue so far. The whole stuff easily goes
with 40-70 FPS. I think the problem has more a fundamental taster, for I
NEVER saw a smooth J3D animation so far.

- J

Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de

> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Markus Junginger
> Sent: Montag, 3. Juli 2000 14:21
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Smooth, simple animation
>
>
> Maybe you could try to calculate the rotation without the timer.
> Genaral Java performance tips:
> Declare your class final, which should speed the methods calls up a bit.
> Don't create new objects in proccessStimulus or other methods, that are
> called quite often! Creating objects has quite an overhead.

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