Maybe you could try to calculate the rotation without the timer. Genaral Java performance tips: Declare your class final, which should speed the methods calls up a bit. Don't create new objects in proccessStimulus or other methods, that are called quite often! Creating objects has quite an overhead. Markus PS.: What is faster: a simple Behavior or an Interpolator/Alpha? A behavior seemed smother to me - is this true? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- Re: [JAVA3D] Java2 Plugin a... Justin Couch
- [JAVA3D] Smooth, simple... Joerg 'Herkules' Plewe
- Re: [JAVA3D] Smoot... Marco Lohse
- Re: [JAVA3D] S... Ulrich Staudinger
- Re: [JAVA3D] S... Hongkun Wang
- [JAVA3D] Physi... Adam Treat
- Re: [JAVA3D] P... Markus Junginger
- Re: [JAVA3D] P... Jon, Cazz Raffy & Nadia Gould
- Re: [JAVA3D] P... Ulrich Staudinger
- Re: [JAVA3D] P... Adam Treat
- Re: [JAVA3D] Smoot... Markus Junginger
- Re: [JAVA3D] S... Joerg 'Herkules' Plewe
- [JAVA3D] Newbie Dev Nisar
- Re: [JAVA3D] Newbie John Wright
- Re: [JAVA3D] Newbie Dipl. Ing. Paul Szawlowski
- Re: [JAVA3D] Newbie Dev Nisar
- Re: [JAVA3D] Newbie Dev Nisar
- [JAVA3D] Newbie BRANDY Cyril
- [JAVA3D] newbie Lorena
- Re: [JAVA3D] newbie Adrian Jon Brown
- Re: [JAVA3D] newbie Jenkins, Todd (HOU)