My project applet/application has been running great on my Win2k machine
for a while now. But trying to run it in applet or application mode on
a Windows 98 AND a Windows ME machine gives unpredictable results.
Somewhere along the way, sometimes before the first frame is rendered,
otherwise just later during navigation, the whole thing just freezes up.
Even Windows is frozen... pressing CTRL-ALT-DEL brings up the task
manager (sometimes), but even that window is frozen.
I am currently investigating this problem with two computers that
replicate the problem. It happens with several different video cards
(ATI, Nvidia TNT2) and with DirectX hardware acceleration disabled.
Yes, it dies with OpenGL too.
I am specifically testing these machines because they are more
mainstream, i.e. Win98 machines running CPUs around 550-750 Mhz. I'm
not getting good results and it makes me feel that Java/Java3D is not
stable on slower machines.
I do have an applet that lets me continually add more geometry to see if
I can make the system freeze, but, of course, it runs like a champ.
Of course my application is more advanced... loading models, animations,
interactive navigation and selection, even image skins. But since it
dies at the beginning sometimes before rendering has begun, I'm
wondering what I could be doing wrong.
Anybody else have these types of troubles on Win98 machines?? Does
anyone have a "chunky" example I could try on these machines to see if
it is just my demo?? I'm desperate, can't you tell ;)
-Lee
J. Lee Dixon
SAIC - Celebration, FL
321-939-7917
[EMAIL PROTECTED] AOL: LeeOrlando
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