This feels a lot like a deadlock.  Moving from OS to OS can change
thread timing and scheduling behavior.  Is there any way to get a
thread dump, or are you completely wedged?


Doug Twilleager
Sun Microsystems

>MIME-Version: 1.0
>Subject: [JAVA3D] Sun help!  Applet freezes on Win98/ME machines
>To: [EMAIL PROTECTED]
>
>My project applet/application has been running great on my Win2k machine
>for a while now.  But trying to run it in applet or application mode on
>a Windows 98 AND a Windows ME machine gives unpredictable results.
>Somewhere along the way, sometimes before the first frame is rendered,
>otherwise just later during navigation, the whole thing just freezes up.
>Even Windows is frozen... pressing CTRL-ALT-DEL brings up the task
>manager (sometimes), but even that window is frozen.
>
>I am currently investigating this problem with two computers that
>replicate the problem.  It happens with several different video cards
>(ATI, Nvidia TNT2) and with DirectX hardware acceleration disabled.
>Yes, it dies with OpenGL too.
>
>I am specifically testing these machines because they are more
>mainstream, i.e. Win98 machines running CPUs around 550-750 Mhz.  I'm
>not getting good results and it makes me feel that Java/Java3D is not
>stable on slower machines.
>
>I do have an applet that lets me continually add more geometry to see if
>I can make the system freeze, but, of course, it runs like a champ.
>
>Of course my application is more advanced... loading models, animations,
>interactive navigation and selection, even image skins.  But since it
>dies at the beginning sometimes before rendering has begun, I'm
>wondering what I could be doing wrong.
>
>Anybody else have these types of troubles on Win98 machines??  Does
>anyone have a "chunky" example I could try on these machines to see if
>it is just my demo??  I'm desperate, can't you tell ;)
>
>-Lee
>
>J. Lee Dixon
>SAIC - Celebration, FL
>321-939-7917
>[EMAIL PROTECTED]    AOL: LeeOrlando
>
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