Yep, completely wedged, hung, locked-up, frozen, melvin-ed, 86'd.
Sometimes I have to hit the restart button.
And yes, I have also tried upgrading to DirectX 8, and doing Windows
Update. Still dies.
My next step was to make one of the machines dual-boot and install
Windows 2000. After doing this on the TNT2/Celeron 566Mhz machine, my
applet ran fine, but slow (5fps) because I didn't have the TNT2 drivers
installed yet. After installing the Detonator3 drivers, I've got a good
frame rate (50fps) and no freeze-up.
Summing up... same hardware, different OS, Win2k works, WinME does not.
Could it be that Win2K has better thread handling??
As for a test program.... ;) Could you guys do anything if I sent you
my whole set of JARs? Do you guys have Win98 machines to test on?
-Lee
> -----Original Message-----
> From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
> Sent: Friday, March 23, 2001 2:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
>
>
> This feels a lot like a deadlock. Moving from OS to OS can change
> thread timing and scheduling behavior. Is there any way to get a
> thread dump, or are you completely wedged?
>
>
> Doug Twilleager
> Sun Microsystems
>
> >MIME-Version: 1.0
> >Subject: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
> >To: [EMAIL PROTECTED]
> >
> >My project applet/application has been running great on my
> Win2k machine
> >for a while now. But trying to run it in applet or
> application mode on
> >a Windows 98 AND a Windows ME machine gives unpredictable results.
> >Somewhere along the way, sometimes before the first frame is
> rendered,
> >otherwise just later during navigation, the whole thing just
> freezes up.
> >Even Windows is frozen... pressing CTRL-ALT-DEL brings up the task
> >manager (sometimes), but even that window is frozen.
> >
> >I am currently investigating this problem with two computers that
> >replicate the problem. It happens with several different video cards
> >(ATI, Nvidia TNT2) and with DirectX hardware acceleration disabled.
> >Yes, it dies with OpenGL too.
> >
> >I am specifically testing these machines because they are more
> >mainstream, i.e. Win98 machines running CPUs around 550-750 Mhz. I'm
> >not getting good results and it makes me feel that Java/Java3D is not
> >stable on slower machines.
> >
> >I do have an applet that lets me continually add more
> geometry to see if
> >I can make the system freeze, but, of course, it runs like a champ.
> >
> >Of course my application is more advanced... loading models,
> animations,
> >interactive navigation and selection, even image skins. But since it
> >dies at the beginning sometimes before rendering has begun, I'm
> >wondering what I could be doing wrong.
> >
> >Anybody else have these types of troubles on Win98 machines?? Does
> >anyone have a "chunky" example I could try on these machines
> to see if
> >it is just my demo?? I'm desperate, can't you tell ;)
> >
> >-Lee
> >
> >J. Lee Dixon
> >SAIC - Celebration, FL
> >321-939-7917
> >[EMAIL PROTECTED] AOL: LeeOrlando
> >
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