Lee,
We test constantly on Win98 and were seeing some problems that sound
exactly like what you describe. Updating to Elsa's latest driver for the
GeForce 256 appears to have cleared up the problems (was surprised that
NVidia's latest Generic Detonator 3 driver exhibited the problem). For
now our problem seems to have gone away.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> Yep, completely wedged, hung, locked-up, frozen, melvin-ed, 86'd.
> Sometimes I have to hit the restart button.
>
> And yes, I have also tried upgrading to DirectX 8, and doing Windows
> Update. Still dies.
>
> My next step was to make one of the machines dual-boot and install
> Windows 2000. After doing this on the TNT2/Celeron 566Mhz machine, my
> applet ran fine, but slow (5fps) because I didn't have the TNT2 drivers
> installed yet. After installing the Detonator3 drivers, I've got a good
> frame rate (50fps) and no freeze-up.
>
> Summing up... same hardware, different OS, Win2k works, WinME does not.
> Could it be that Win2K has better thread handling??
>
> As for a test program.... ;) Could you guys do anything if I sent you
> my whole set of JARs? Do you guys have Win98 machines to test on?
>
> -Lee
>
> > -----Original Message-----
> > From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, March 23, 2001 2:13 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
> >
> >
> > This feels a lot like a deadlock. Moving from OS to OS can change
> > thread timing and scheduling behavior. Is there any way to get a
> > thread dump, or are you completely wedged?
> >
> >
> > Doug Twilleager
> > Sun Microsystems
> >
> > >MIME-Version: 1.0
> > >Subject: [JAVA3D] Sun help! Applet freezes on Win98/ME machines
> > >To: [EMAIL PROTECTED]
> > >
> > >My project applet/application has been running great on my
> > Win2k machine
> > >for a while now. But trying to run it in applet or
> > application mode on
> > >a Windows 98 AND a Windows ME machine gives unpredictable results.
> > >Somewhere along the way, sometimes before the first frame is
> > rendered,
> > >otherwise just later during navigation, the whole thing just
> > freezes up.
> > >Even Windows is frozen... pressing CTRL-ALT-DEL brings up the task
> > >manager (sometimes), but even that window is frozen.
> > >
> > >I am currently investigating this problem with two computers that
> > >replicate the problem. It happens with several different video cards
> > >(ATI, Nvidia TNT2) and with DirectX hardware acceleration disabled.
> > >Yes, it dies with OpenGL too.
> > >
> > >I am specifically testing these machines because they are more
> > >mainstream, i.e. Win98 machines running CPUs around 550-750 Mhz. I'm
> > >not getting good results and it makes me feel that Java/Java3D is not
> > >stable on slower machines.
> > >
> > >I do have an applet that lets me continually add more
> > geometry to see if
> > >I can make the system freeze, but, of course, it runs like a champ.
> > >
> > >Of course my application is more advanced... loading models,
> > animations,
> > >interactive navigation and selection, even image skins. But since it
> > >dies at the beginning sometimes before rendering has begun, I'm
> > >wondering what I could be doing wrong.
> > >
> > >Anybody else have these types of troubles on Win98 machines?? Does
> > >anyone have a "chunky" example I could try on these machines
> > to see if
> > >it is just my demo?? I'm desperate, can't you tell ;)
> > >
> > >-Lee
> > >
> > >J. Lee Dixon
> > >SAIC - Celebration, FL
> > >321-939-7917
> > >[EMAIL PROTECTED] AOL: LeeOrlando
> > >
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