Justin Couch wrote:
> What happens is that it seems to cull the front faces completely by
> lighting them as black - almost as though the normals were negative. If
> I negate them by swapping the order of the cross-product I get the back
> faces of the geometry lit as you would expect - I see the "inside" of
> the object. The only time I can see the front face properly lit is if I
> put in CULL_FRONT.
I suppose that everything should be also ok if you will put CULL_NONE
there.
It seems that you are generating vertices for triangles clockwise. They
should be generated counterclokwise (or you have to specify CULL_NONE).
Artur
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