Artur Biesiadowski wrote:
> I suppose that everything should be also ok if you will put CULL_NONE
> there.
That's exactly what I don't want :)
> It seems that you are generating vertices for triangles clockwise. They
> should be generated counterclokwise (or you have to specify CULL_NONE).
Ok, but why should they be generated CCW? (BTW, I didn't show it but I
had a switch there there that allowed calculating of either). It totally
mistified me why this doesn't work with clockwise ordering and the
normals pointed in the right direction. Changed to ccw and it works, but
why Java3D should eliminate nodes declared in the opposite way
particularly when they are correctly generated with the right normal
values. I tried reading everywhere through the J3D docs (both API and
javadoc) to see if it specified any such dependency and couldn't find it
anywhere. If so, it must be another one of these magic things that we
don't really need to know about and therefore is not worth documenting.
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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