Alf Edgar Andresen wrote:
> > anywhere. If so, it must be another one of these magic things that we
> > don't really need to know about and therefore is not worth documenting.
>
> OpenGL-standard, I think.
Well, putting on my Newbie hat as these are the sorts of questions I get
asked:
- I downloaded and installed the DirectX version. What has that got to
do with OpenGL?
- The documentation does not say that I must declare my vertex lists in
ccw order so it's a bug in the API.
- I provided normals and so the application must use those to calculate
which way a face is pointing. If not, what is the point of supplying
normals?
Also, look at the other response about having to deal with unknown
content coming in and not knowing whether to unwind or not.
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
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- Greg Bear, Slant
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