> > - I provided normals and so the application must use those to calculate > which way a face is pointing. If not, what is the point of supplying > normals? > To try to clarify my previous note, my answer to this would be that back face culling works from the *face* normals. The programmer gets to specify the *vertex* normals, which are not the same thing at all. Rob =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] Lighting/Normals problem Justin Couch
- Re: [JAVA3D] Lighting/Normals problem Artur Biesiadowski
- Re: [JAVA3D] Lighting/Normals problem Justin Couch
- Re: [JAVA3D] Lighting/Normals problem Rob Nugent
- Re: [JAVA3D] Lighting/Normals problem Justin Couch
- Re: [JAVA3D] Lighting/Normals problem Alf Edgar Andresen
- Re: [JAVA3D] Lighting/Normals problem Justin Couch
- Re: [JAVA3D] Lighting/Normals pro... Rob Nugent
- Re: [JAVA3D] Lighting/Normals pro... Desiree Hilbring
- Re: [JAVA3D] Lighting/Normals problem J. Lee Dixon
- Re: [JAVA3D] Lighting/Normals problem Doug Twilleager
- Re: [JAVA3D] Lighting/Normals problem Justin Couch
- [JAVA3D] Documentation again John Wright
- Re: [JAVA3D] Documentation again Artur Biesiadowski
- Re: [JAVA3D] Documentation again Justin Couch
- Re: [JAVA3D] Documentation ag... Artur Biesiadowski
- Re: [JAVA3D] Documentatio... Justin Couch
- Re: [JAVA3D] Documentatio... Artur Biesiadowski
