On Wed, 18 Apr 2001, Justin Couch wrote:

> Ok, but why should they be generated CCW? (BTW, I didn't show it but I
> had a switch there there that allowed calculating of either). It totally
> mistified me why this doesn't work with clockwise ordering and the
> normals pointed in the right direction. Changed to ccw and it works, but
> why Java3D should eliminate nodes declared in the opposite way
> particularly when they are correctly generated with the right normal
> values. I tried reading everywhere through the J3D docs (both API and
> javadoc) to see if it specified any such dependency and couldn't find it
> anywhere. If so, it must be another one of these magic things that we
> don't really need to know about and therefore is not worth documenting.

OpenGL-standard, I think.

ALF

--
Alf Edgar Andresen

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