The bug is that multi-textured geometry is drawn usign vertex arrays, not
display lists.  Therefore it get sent every frame.  I expect that will be
fixed in the next release.

Dave Yazel

----- Original Message -----
From: Michael Nischt <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 27, 2001 4:54 PM
Subject: [JAVA3D] multitexturing and OpenGL Extensions


hi all,
i have got a few question, hoping that s.o. can answer them:

1. AFAIK is it possible to do multitetexturing in Java3D - and there is a
bug, that it is only done BY_REFERENCE (right David ?) - but  that don'T
mind me.
so my question is in how far performace suffer from multitexturing and how
many textures can be aplied to one geometry? is it far slower to use 10-30
textures on one geometry than splittng the geometry apart in 10-30 unique
geometries with own textures ?

2. IIRC OpenGL needs an extensions for multitexturing (GL_ARB_multitexture)
so Java3D uses extensions...
it would be very interesting which extensions are used ?

gruss
Michael Nischt
------------------------------
e-mail:          [EMAIL PROTECTED]
homepage:    http://zero.atariflys.de
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