thanks all for answering :) if I understand all correct, it'S better to use multiple texture-sets if a got a "map-like-geometry" and i have textutures for each "chessboard- parts" than splitting the geometry up.. greetings Michael Nischt ------------------------------ e-mail: [EMAIL PROTECTED] homepage: http://zero.atariflys.de --------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Charmaine Lee
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Joachim Diepstraten
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Philip Taylor
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions Philip Taylor
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extensions Michael Nischt
- Re: [JAVA3D] multitexturing and OpenGL Extensions David Yazel
- Re: [JAVA3D] multitexturing and OpenGL Extens... Michael Nischt
