> The bug is that multi-textured geometry is drawn usign vertex arrays, not
> display lists.  Therefore it get sent every frame.  I expect that will be
> fixed in the next release.
>
> Dave Yazel

yes, that'S it. but using geomtry BY_REFERENCE vertex arrays should be usesd
already, right ?
so the "BUG" should not make any differents for me..

@David: you haven'T any experiance with max numbers or performance changes
with multiple textures per geometry ?

gruss
Michael Nischt
------------------------------
e-mail:          [EMAIL PROTECTED]
homepage:    http://zero.atariflys.de
---------------------------------------------------------------

>
> hi all,
> i have got a few question, hoping that s.o. can answer them:
>
> 1. AFAIK is it possible to do multitetexturing in Java3D - and there is a
> bug, that it is only done BY_REFERENCE (right David ?) - but  that don'T
> mind me.
> so my question is in how far performace suffer from multitexturing and how
> many textures can be aplied to one geometry? is it far slower to use 10-30
> textures on one geometry than splittng the geometry apart in 10-30 unique
> geometries with own textures ?
>
> 2. IIRC OpenGL needs an extensions for multitexturing
(GL_ARB_multitexture)
> so Java3D uses extensions...
> it would be very interesting which extensions are used ?
>
> gruss
> Michael Nischt
> ------------------------------
> e-mail:          [EMAIL PROTECTED]
> homepage:    http://zero.atariflys.de
> ---------------------------------------------------------------
>
>
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