Hi

> if I understand all correct, it'S better to use multiple texture-sets if a
> got a "map-like-geometry" and i have textutures for each "chessboard- parts"
> than splitting the geometry up..
Aehm I think you misunderstand the term multitexture a bit. Multitexture
mostly means you can specifiy more than one texture-coordinate on one
vertics (for different textures) And the ability to blend or use any
other combine method at fragment level. Of course you could use
multitexture for your purpose descriped above but I don't see any reasons
why! You could use a single texture and define the coordinates at each
vertics that it only effects the single part of the texture for each
grid. You don't really need multitexture for that. (IMHO). Only if you
have one general big texture which is spanned over the whole map.

EOF,
 J.D.

--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)

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