Java 3D texture mapping has always been affected by lighting if you
used the MODULATE texture application mode.  The difference in 1.3 is
that the separate specular color option is enabled for OpenGL (this
should have been done in previous releases).  This allows specular
highlights to be seen on top of a textured object.  Btw, this now
matches the behavior for DirectX, which was correct in 1.2.1.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Tue, 20 Nov 2001 11:48:52 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] New 1.3 Beta release
>To: [EMAIL PROTECTED]
>
>Ehlo
>
>Upps again a question concerning the new 1.3beta it seems that
>textures are now also effected by lighting calculation is this true?
>At least it seems to happen here?
>
>EOF,
> J.D.
>
>--
>Realtime Raytracer in Java
>http://www.antiflash.net/raytrace
>
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