Java 3D texture mapping has always been affected by lighting if you used the MODULATE texture application mode. The difference in 1.3 is that the separate specular color option is enabled for OpenGL (this should have been done in previous releases). This allows specular highlights to be seen on top of a textured object. Btw, this now matches the behavior for DirectX, which was correct in 1.2.1.
-- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 11:48:52 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] New 1.3 Beta release >To: [EMAIL PROTECTED] > >Ehlo > >Upps again a question concerning the new 1.3beta it seems that >textures are now also effected by lighting calculation is this true? >At least it seems to happen here? > >EOF, > J.D. > >-- >Realtime Raytracer in Java >http://www.antiflash.net/raytrace > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".