Hi Kevin > Java 3D texture mapping has always been affected by lighting if you > used the MODULATE texture application mode. The difference in 1.3 is > that the separate specular color option is enabled for OpenGL (this Yep sorry I didn't make that clear of course I meant specular highlight. Btw what's used for OGL. Multipass or the SpecHighlight-extension?
EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
