>> Java 3D texture mapping has always been affected by lighting if you
>> used the MODULATE texture application mode.  The difference in 1.3 is
>> that the separate specular color option is enabled for OpenGL (this
>Yep sorry I didn't make that clear of course I meant specular highlight.
>Btw what's used for OGL. Multipass or the SpecHighlight-extension?

We use the specular highlight extension, which is now part of
core OpenGL in 1.2.

Btw, this can be disabled (if for some reason you want to), by setting
the following Java property:

        java -Dj3d.disableSeparateSpecular=true

                        - Kevin

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