All, The recent discussions concerning OpenGL just jangled some dendrites in my aging brain. I've been testing Java 3d applets against browsers under Windows 98 and Linux, and for the most part experience crashes when the applet removes the Canvas3d object (this occurs when the applet is destroyed or unloaded).
Now I had assumed that the culprit was the *browser* or a bug in Java 3d. Mozilla seems perfectly happy running my applets but IE 6.0 and Netscape wedge the machine solid when the applet is closed. But I've only conducted these tests on my laptop which is equiped with a really crappy ATI board. These mobile graphics boards are known to have problems with OpenGL (in fact they don't run OpenGL based apps) and since Java 3d is perhaps trying to use OpenGL, I wonder if the problem isn't in the OpenGL handling (although problems ONLY occur when the applet is destroyed). That means my crashes are specific to this laptop or any machine that doesn't run OpenGL properly. Interesting thought huh? So, could it be that Java 3d is having problems with OpenGL, and not specifically Java 3d or the browser? -- John =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".