Yes, Java 3D 1.3-beta1 works with JDK 1.3.1 and JDK 1.4-beta3.  We no
longer support JDK 1.2.x.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Tue, 20 Nov 2001 09:02:01 -0500
>From: "Yazel, David J." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] New 1.3 Beta release
>To: [EMAIL PROTECTED]
>
>The J3D 1.3 beta should be compatible with JDK 1.4 right?  I have been
>wanting to updgrade JDK's for some time.
>
>Dave Yazel
>
>-----Original Message-----
>From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, November 20, 2001 8:19 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] New 1.3 Beta release
>
>
>Forget to mention it is the OpenGL version.
>
>"Dipl. Ing. Paul Szawlowski" schrieb:
>
>> Unfortunatly my applications crash with:
>>
>> An unexpected exception has been detected in native code outside the VM.
>> Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x0
>> Function name=(N/A)
>> Library=(N/A)
>>
>> NOTE: We are unable to locate the function name symbol for the error
>>       just occurred. Please refer to release documentation for possible
>>       reason and solutions.
>>
>> Current Java thread:
>>  at javax.media.j3d.Canvas3D.setProjectionMatrix(Native Method)
>>  at javax.media.j3d.Renderer.doWork(Renderer.java:1145)
>>  at javax.media.j3d.J3dThread.run(J3dThread.java:256)
>>
>> Elapsed Time = 28
>> #
>> # The exception above was detected in native code outside the VM
>> #
>> # Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 mixed mode)
>> #
>>
>> after updating to version 1.3.
>>
>> Anybody else having this problem ?
>>
>> PS:
>> Dual Pentium
>> Win NT 4 SP 6a
>> Java SDK 1.3.1
>> Fire GL 2 ( Bios version: 1.22, driver version: 4.00.1381.2080,
>Quadbuffer
>> activated)
>>
>> "Kendall, Shawn" schrieb:
>>
>> > Congratulations J3D Team!
>> > We're seeing a marked increase in performance for the 1.3Beta release.
>> > Good job!
>> >
>> > --
>> > ___________________________________________________________
>> >
>> > "It is ridiculous to claim that video games influence children. For
>> > instance, if Pac-man affected kids born in the eighties, we should by
>> > now have a bunch of teenagers who run around in darkened rooms and pop
>> > pills while listening to monotonous electronic music.." - anon
>> >
>> > Shawn Kendall               Full Sail Real World Education
>> > Course Director             3300 University BLVD
>> > Real Time 3D for Gaming     Winter Park FL 32792
>> > [EMAIL PROTECTED]       http://www.fullsail.com
>> > ___________________________________________________________
>> >
>> >
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>>
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