Kent,

We started a comparision page on the j3d.org website that you might want
to refer to:
  http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html

Personally I prefer OpenGL (it's run faster for me and it's more
platform independent).

- John Wright
Starfire Research

"Salsby, Kent" wrote:
>
> Hello folks, I'm new to Java3D and am considering witch version of the 3D
> implementation to work with.  Can anyone give a bit of insight as to which
> to use, OpenGL or DirectX? Pros, or Cons of each?   It seems to me that
> OpenGL is the preferred method but I would rather hear it from you folks
> with more experience using the tools.
>
> tia,
>
> Kent Salsby
>
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