Kent, We started a comparision page on the j3d.org website that you might want to refer to: http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html
Personally I prefer OpenGL (it's run faster for me and it's more platform independent). - John Wright Starfire Research "Salsby, Kent" wrote: > > Hello folks, I'm new to Java3D and am considering witch version of the 3D > implementation to work with. Can anyone give a bit of insight as to which > to use, OpenGL or DirectX? Pros, or Cons of each? It seems to me that > OpenGL is the preferred method but I would rather hear it from you folks > with more experience using the tools. > > tia, > > Kent Salsby > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".