Kent,

  I use both on my system.  I have the OpenGL SDK installed, but I also have
the DirectX RT installed.  This way, I can develop under one, then run under
the other.  By doing this, I can quickly determine if there's an issue with
one of the two implementations.  So far, I've only run into a problem once
and Sun quickly addressed it.


----- Original Message -----
From: "Salsby, Kent" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 12:50 PM
Subject: [JAVA3D] OpenGL or DirectX


> Hello folks, I'm new to Java3D and am considering witch version of the 3D
> implementation to work with.  Can anyone give a bit of insight as to which
> to use, OpenGL or DirectX? Pros, or Cons of each?   It seems to me that
> OpenGL is the preferred method but I would rather hear it from you folks
> with more experience using the tools.
>
> tia,
>
> Kent Salsby
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".


_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com


===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to