Thanks much everyone for your input.

John, I checked out that comparison page and it helped.  There were a few
'we believes' in there that caused an eyebrow to raise... I would have felt
more comfortable with 'we've found'... :)

Taware and Jacob, yours is the approach that I will take.

Fred, while I agree that my use of the SDK protects me (somewhat) from the
other side of the fence... as a professional developer I feel I always have
to take into consideration the end user, no matter the scale.  According to
the comparison page John sent me to, frame rates for OpenGL are about 30% to
50% faster.  That's significant enough for me to consider OpenGL as the
preferred SDK.

Thanks again folks.  You'll be seein' more of me I'm sure.

Kent

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