From: "Salsby, Kent" <[EMAIL PROTECTED]> Sent: Tuesday, December 18, 2001 2:50 PM
> Hello folks, I'm new to Java3D and am considering witch version of the 3D > implementation to work with. Can anyone give a bit of insight as to which > to use, OpenGL or DirectX? Pros, or Cons of each? It seems to me that > OpenGL is the preferred method but I would rather hear it from you folks > with more experience using the tools. Kent, the important point is that for the developer, it doesn't matter much. The differences are in the run-time. The people here who are developing for large scale deployments have to test their programs on both runtimes, and, indeed, there are performance differences and maybe some subtle differences in what appears on the screen, but you may never run into an example of either. With the confidence of someone who hasn't actually done it, I can say that you, as a user of the SDK, won't see any difference at all. Fred =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".