From: "Salsby, Kent" <[EMAIL PROTECTED]>
Sent: Tuesday, December 18, 2001 2:50 PM


> Hello folks, I'm new to Java3D and am considering witch
version of the 3D
> implementation to work with.  Can anyone give a bit of insight
as to which
> to use, OpenGL or DirectX? Pros, or Cons of each?   It seems
to me that
> OpenGL is the preferred method but I would rather hear it from
you folks
> with more experience using the tools.

Kent, the important point is that for the developer, it doesn't
matter much.  The differences are in the run-time.  The people
here who are developing for large scale deployments have to test
their programs on both runtimes, and, indeed, there are
performance differences and maybe some subtle differences in
what appears on the screen, but you may never run into an
example of either.

With the confidence of someone who hasn't actually done it, I
can say that you, as a user of the SDK, won't see any difference
at all.

Fred

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