Hello folks, I'm new to Java3D and am considering witch version of the 3D implementation to work with. Can anyone give a bit of insight as to which to use, OpenGL or DirectX? Pros, or Cons of each? It seems to me that OpenGL is the preferred method but I would rather hear it from you folks with more experience using the tools.
tia, Kent Salsby =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".