Hi: What is the Java3D equivalent of the OpenGL "texture matrix".
I would like to encode the elements of this texture matrix with values that are a function of the light and normal vectors. I then would like to operate on the texture coordinates with this matrix. Are there direct or indirect ways that I could achieve the above using the current facilities in Java3D ? Also, would someone be able to throw more light on the texture mapping pipeline in Java3D ? Much Thanks in advance, Regards Raj Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".