Hi:

What is the Java3D equivalent of the OpenGL "texture matrix".

I would like to encode the elements of this texture matrix
with values that are a function of the light and normal vectors.
I then would like to operate on the texture coordinates with this
matrix.

Are there direct or indirect ways that I could achieve the above
using the current facilities in Java3D ?

Also, would someone be able to throw more light on the texture
mapping pipeline in Java3D ?

Much Thanks in advance,

Regards

Raj Vaidya

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