Hi Raj > >Hmm let me guess you want to do some anisotropic lighting? > > > Pretty good guess; but, slightly less complicated.
Hmm now I'm curious :) > >> matrix is concatenated with the "texture matrix" before operating upon > >> the texture coordinates. > > > >Haeh? But that's exactily what the Texture Matrix in OpenGL is doing? > > > OK ! the OpenGL texture matrix is by default an identity matrix (if > I recall right ). What I was trying to find out was whether, in Yes. > one only. I am hoping it is an identity matrix and carries no other > info. unless you specify so. Well the easiest way to find out is to get the Matrix and simply print it out EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".