Hi Raj

> >Hmm let me guess you want to do some anisotropic lighting?
>
>
> Pretty good guess; but, slightly less complicated.

Hmm now I'm curious :)

> >> matrix is concatenated with the "texture matrix" before operating upon
> >> the texture coordinates.
> >
> >Haeh? But that's exactily what the Texture Matrix in OpenGL is doing?
>
>
> OK ! the OpenGL texture matrix is by default an identity matrix (if
> I recall right ). What I was trying to find out was whether, in
Yes.

> one only. I am hoping it is an identity matrix and carries no other
> info. unless you specify so.

Well the easiest way to find out is to get the Matrix and simply print it
out

EOF,
 J.D.


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