Hi Raj > in the javadoc as well as in the J3D tutorial. But I thought that this > matrix is concatenated with the "texture matrix" before operating upon > the texture coordinates.
Haeh? But that's exactily what the Texture Matrix in OpenGL is doing? Hmm let me guess you want to do some anisotropic lighting? EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".