Hi Kelvin: Yes, I did come across the reference to the Texture Tranformation Matrix in the javadoc as well as in the J3D tutorial. But I thought that this matrix is concatenated with the "texture matrix" before operating upon the texture coordinates.
>From your e-mail I take it that the Texture Transform Matrix is indeed the "texture matrix". That was the clarification I needed. Thanks for your help, Regards Raj Vaidya >On Mon, 14 Jan 2002 11:06:46 -0800, Kelvin Chung <[EMAIL PROTECTED]> wrote: >>Delivered-To: [EMAIL PROTECTED] >>Delivered-To: [EMAIL PROTECTED] >>Date: Mon, 14 Jan 2002 10:09:59 -0700 >>From: Raj Vaidya <[EMAIL PROTECTED]> >>Subject: [JAVA3D] Texture Matrix >>To: [EMAIL PROTECTED] >> >>Hi: >> >>What is the Java3D equivalent of the OpenGL "texture matrix". >> >>I would like to encode the elements of this texture matrix >>with values that are a function of the light and normal vectors. >>I then would like to operate on the texture coordinates with this >>matrix. >> >>Are there direct or indirect ways that I could achieve the above >>using the current facilities in Java3D ? >> >>Also, would someone be able to throw more light on the texture >>mapping pipeline in Java3D ? >> >Check out > >TextureAttributes > /** > * Sets the texture transform object used to transform texture > * coordinates. A copy of the specified Transform3D object is > * stored in this TextureAttributes object. > * @param transform the new transform object > * @exception CapabilityNotSetException if the method is called > * when this object is part of live or compiled scene graph. > */ > public void setTextureTransform(Transform3D transform) > >- Kelvin >------------- >Java 3D Team >Sun Microsystems Inc. > > ========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".