Hi Joachim, >Hi Raj > >Hmm let me guess you want to do some anisotropic lighting?
Pretty good guess; but, slightly less complicated. >> in the javadoc as well as in the J3D tutorial. But I thought that this >> matrix is concatenated with the "texture matrix" before operating upon >> the texture coordinates. > >Haeh? But that's exactily what the Texture Matrix in OpenGL is doing? OK ! the OpenGL texture matrix is by default an identity matrix (if I recall right ). What I was trying to find out was whether, in Java3D, there are 2 matrices - one, the texture matrix for which there is no public access and two, the accessible texture transformation matrix - which are concatenated together to operate upon the texture coordinates. >From Kelvin's post (if I have read it correctly) it appears there is one only. I am hoping it is an identity matrix and carries no other info. unless you specify so. Regards Raj Vaidya > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".