Hi Joachim,

>Hi Raj
>
>Hmm let me guess you want to do some anisotropic lighting?


Pretty good guess; but, slightly less complicated.


>> in the javadoc as well as in the J3D tutorial. But I thought that this
>> matrix is concatenated with the "texture matrix" before operating upon
>> the texture coordinates.
>
>Haeh? But that's exactily what the Texture Matrix in OpenGL is doing?


OK ! the OpenGL texture matrix is by default an identity matrix (if
I recall right ). What I was trying to find out was whether, in
Java3D, there are  2 matrices - one, the texture matrix for which there
is no public access and two, the accessible texture transformation matrix -
which are concatenated together to operate upon the texture coordinates.
>From Kelvin's post (if I have read it correctly) it appears there is
one only. I am hoping it is an identity matrix and carries no other
info. unless you specify so.

Regards

Raj Vaidya


>

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