>Delivered-To: [EMAIL PROTECTED] >Delivered-To: [EMAIL PROTECTED] >Date: Mon, 14 Jan 2002 10:09:59 -0700 >From: Raj Vaidya <[EMAIL PROTECTED]> >Subject: [JAVA3D] Texture Matrix >To: [EMAIL PROTECTED] > >Hi: > >What is the Java3D equivalent of the OpenGL "texture matrix". > >I would like to encode the elements of this texture matrix >with values that are a function of the light and normal vectors. >I then would like to operate on the texture coordinates with this >matrix. > >Are there direct or indirect ways that I could achieve the above >using the current facilities in Java3D ? > >Also, would someone be able to throw more light on the texture >mapping pipeline in Java3D ? > Check out
TextureAttributes /** * Sets the texture transform object used to transform texture * coordinates. A copy of the specified Transform3D object is * stored in this TextureAttributes object. * @param transform the new transform object * @exception CapabilityNotSetException if the method is called * when this object is part of live or compiled scene graph. */ public void setTextureTransform(Transform3D transform) - Kelvin ------------- Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".