David Marshburn wrote:
> On Wed, 13 Feb 2002, Justin Couch wrote:
>
>
>>I disagree strongly with that. If you design your code properly, that is
>>a non-issue. Have a look at how the particle code and ROAM stuff is
>>working.
>>
>
> Where can we have a look at the particle code and ROAM stuff?

http://code.j3d.org/

Download the source either as zip or the latest stuff is in CVS.

> Since this was brought up in the context of game programming, is there an
> example anywhere of a 3D game in production that uses Java3D?

Yo Dave!

http://www.cosm-game.com/ or http://www.swordsandsorcery.com/ are links
to the same game. Also, have a look around http://www.fullsail.com or
http://www.javagaming.org/. On the front page of the latter is a huge
collection of comparative screenshots of a Formula 1 racing game.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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