David Marshburn wrote: > On Wed, 13 Feb 2002, Justin Couch wrote: > > >>I disagree strongly with that. If you design your code properly, that is >>a non-issue. Have a look at how the particle code and ROAM stuff is >>working. >> > > Where can we have a look at the particle code and ROAM stuff?
http://code.j3d.org/ Download the source either as zip or the latest stuff is in CVS. > Since this was brought up in the context of game programming, is there an > example anywhere of a 3D game in production that uses Java3D? Yo Dave! http://www.cosm-game.com/ or http://www.swordsandsorcery.com/ are links to the same game. Also, have a look around http://www.fullsail.com or http://www.javagaming.org/. On the front page of the latter is a huge collection of comparative screenshots of a Formula 1 racing game. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
