> > I'm playing around with a primitive heigthfield renderer on a regular
grid
> > loaded from an image file.
>
> Are you constructing your own, or using the one in the j3d.org
> repository. The one I have there generates from 512 square images and
> renders them quite fine with no memory problems.

No, I made my own. 'Construct' is the wrong word. I spend 2 hours on reading
the bitmaps in and blowing them out to 3D again :). I roughly looked over
the j3d things but soon lost my orientation. What is the name of that class,
please?

The problem with the j3d is that it needs Java3D 1.3b to compile. (And that
the makefiles seem to be strange concerning their line endings. Justin, I
sent a mail to you concerning that. Can u confirm? At least with my CVS
clients, I receive all makefiles with CR-CR-LF).

For even the next Java3D beta isn't out I'm a bit suspicious on using
upcoming Java3D releases.

> > I setup the IndexedTriangleArray to use my own arrays with the flag
> > combination:
>
> Don't forget J3D un-indexes indexed geometry structures before passing
> them to the card. Maybe try using J3d 1.3 and the USE_COORD_INDEX_ONLY
> so that it only needs one copy of the index array.

Thats what I suspected. Shit. Want to save memory which in turn costs SO
much. Sigh.

Thx for the info,

- J

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