Hm, nobody seems to be interested in this topic. Does someone here actually
USE SharedGroups?

If not, how do you distribute e.g. thousends of trees on a terrain? Cloning?
I think cloning might be good as long as the object in question consists of
a single group. But in case it's more complex....

Additionally, the behavior I observer looks slightly like a bug. I could
provide an example program if somebody wants me to.

Is there any additionaly information in Links/SharedGroups?


----- Original Message -----
From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 29, 2002 5:40 PM
Subject: [JAVA3D] Trouble with Link/SharedGroup


> Hi All!
>
> I have some difficulty understanding the behavior of a Link/SharedGroup
> construct in the scenegraph.
> I need to deploy lots of identical objects to a scene (e.g. tanks,
soldiers)
> and thought that placing the object into a SharedGroup and using it with
> combinations of TransformGroup and Link nodes.
> This should save a lot of memory. Now, trying it, memory consumption
> EXPLODED!!!
>

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