Hm, nobody seems to be interested in this topic. Does someone here actually USE SharedGroups?
If not, how do you distribute e.g. thousends of trees on a terrain? Cloning? I think cloning might be good as long as the object in question consists of a single group. But in case it's more complex.... Additionally, the behavior I observer looks slightly like a bug. I could provide an example program if somebody wants me to. Is there any additionaly information in Links/SharedGroups? ----- Original Message ----- From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 29, 2002 5:40 PM Subject: [JAVA3D] Trouble with Link/SharedGroup > Hi All! > > I have some difficulty understanding the behavior of a Link/SharedGroup > construct in the scenegraph. > I need to deploy lots of identical objects to a scene (e.g. tanks, soldiers) > and thought that placing the object into a SharedGroup and using it with > combinations of TransformGroup and Link nodes. > This should save a lot of memory. Now, trying it, memory consumption > EXPLODED!!! > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".