Hi community!

This sounds like a newbie question, but anyway...

I learned that the only groups that can be added to a living scenegraph are
BranchGroups.
Say you have a Loader and need to position a new, loaded object somewhere in
space.

The loader provides a BranchGroup by Loader#getSceneGroup().
To position the object it has to be added to a new TransformGroup.
To add the TG to the scenegraph it has to be added into a new BranchGroup
first.

Is this true? Do I really always need that chain of BG-TG-BG to be created??

What is the deeper sense of the special BranchGroup meaning? Why isn't any
Group a BranchGroup? Why isn't a TransformGroup a BranchGroup??

Hope somebody knows, have fun,

- J

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