Hi community! This sounds like a newbie question, but anyway...
I learned that the only groups that can be added to a living scenegraph are BranchGroups. Say you have a Loader and need to position a new, loaded object somewhere in space. The loader provides a BranchGroup by Loader#getSceneGroup(). To position the object it has to be added to a new TransformGroup. To add the TG to the scenegraph it has to be added into a new BranchGroup first. Is this true? Do I really always need that chain of BG-TG-BG to be created?? What is the deeper sense of the special BranchGroup meaning? Why isn't any Group a BranchGroup? Why isn't a TransformGroup a BranchGroup?? Hope somebody knows, have fun, - J =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".