Joerg 'Herkules' Plewe wrote: > the bitmaps in and blowing them out to 3D again :). I roughly looked over > the j3d things but soon lost my orientation. What is the name of that class, > please?
org.j3d.geom.terrain.HeightDataCreator This creates you the raw height map. To turn that into geometry, you then use ElevationGridGenerator to build the coordinates/normals/texCoords for passing to your TriangleStripArray (or whatever) instance. > The problem with the j3d is that it needs Java3D 1.3b to compile. There's only one class that requires it, which you could just avoid using - or use the prebuilt code from 0.6. > the makefiles seem to be strange concerning their line endings. Justin, I > sent a mail to you concerning that. Can u confirm? At least with my CVS > clients, I receive all makefiles with CR-CR-LF). Yes. These things slip through. I haven't gotten around to looking into that yet. I'm still bashing my head against the wall dealing with tiled terrain handling and ROAM. I generally don't answer emails until I get a chance to work on the problems raised. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".