> -----Original Message-----
> From: Simeon H.K. Fitch [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 23, 2002 10:36 PM
<snip>
> That being said, I decided to upgrade to JDK 1.4 and J3D 1.3 Beta
> 1 (OpenGL) and give the Full-Screen Exclusive mode approach a try
> to see if the nVidia driver would kick into stereo mode.
> Basically, try to determine if the Canvas3D was the only thing in
> the Window set to full screen mode, then the nVidia driver would
> think it was a full screen OpenGL window, thereby kicking the
> nVidia driver into stereo mode.
>
> Well, when I turn on stereo mode in the driver and run my app,
> the JVM dies when I query the Canvas3D properties, before even
> showing anything on the screen. The JVM dump is attached, which
> may be of interest since the JVM is croaking in
> Canvas3D.createQueryContext(). Turning off stereo mode in the
> driver and the app runs fine.
>
> I'm going to back out the beta install and go back to 1.2 and see
> what happens.

For what it's worth, I reinstalled Java 1.3.1_03 and J3D 1.2.1_04 (OpenGL)
and the JVM "cores" when the stereo mode is enabled with my GeForce4 Ti
4400.

I know that those of you at Sun are unlikely to spend any time with
J3D+nVidia stereo compatibility, but thought a "core dump" (windows style)
may still point to some real bug. I'm interested that the JVM reports a
missing symbol error. As far as I know I am upgraded to the latest drivers.
Is there some OpenGL function being called in Canvas3D.createContext() that
my driver isn't handling properly?

Again, when I go to the nVidia control panel and "disable" stereo, my
application runs fine.

Thanks,

Simeon


---------------------------------------------------

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x180072a1
Function name=(N/A)
Library=C:\WINNT\System32\nvoglnt.dll
NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.
Current Java thread:
        at javax.media.j3d.Canvas3D.createContext(Native Method)
        at javax.media.j3d.Renderer.doWork(Renderer.java:491)
        - locked <2ca59a8> (a java.lang.Object)
        at javax.media.j3d.J3dThread.run(J3dThread.java:256)
Dynamic libraries:
0x00400000 - 0x00405000         C:\JDK1.3.1\bin\java.exe
0x77F80000 - 0x77FFA000         C:\WINNT\System32\ntdll.dll
0x77DB0000 - 0x77E0A000         C:\WINNT\system32\ADVAPI32.dll
0x77E80000 - 0x77F35000         C:\WINNT\system32\KERNEL32.DLL
0x77D40000 - 0x77DB0000         C:\WINNT\system32\RPCRT4.DLL
0x78000000 - 0x78046000         C:\WINNT\system32\MSVCRT.dll
0x6D420000 - 0x6D4F0000         C:\JDK1.3.1\jre\bin\hotspot\jvm.dll
0x77E10000 - 0x77E74000         C:\WINNT\system32\USER32.dll
0x77F40000 - 0x77F7C000         C:\WINNT\system32\GDI32.DLL
0x77570000 - 0x775A0000         C:\WINNT\System32\WINMM.dll
0x10000000 - 0x10019000         C:\WINNT\System32\NVDESK32.DLL
0x6D220000 - 0x6D227000         C:\JDK1.3.1\jre\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000         C:\JDK1.3.1\jre\bin\verify.dll
0x6D250000 - 0x6D266000         C:\JDK1.3.1\jre\bin\java.dll
0x6D3C0000 - 0x6D3CD000         C:\JDK1.3.1\jre\bin\zip.dll
0x6D2A0000 - 0x6D2BB000         C:\JDK1.3.1\jre\bin\jdwp.dll
0x6D1D0000 - 0x6D1D5000         C:\JDK1.3.1\bin\dt_socket.dll
0x75030000 - 0x75044000         C:\WINNT\System32\ws2_32.dll
0x75020000 - 0x75028000         C:\WINNT\System32\WS2HELP.DLL
0x78280000 - 0x7828C000         C:\WINNT\System32\rnr20.dll
0x77980000 - 0x779A4000         C:\WINNT\System32\DNSAPI.DLL
0x75050000 - 0x75058000         C:\WINNT\System32\WSOCK32.DLL
0x777E0000 - 0x777E8000         C:\WINNT\System32\winrnr.dll
0x77950000 - 0x77979000         C:\WINNT\system32\WLDAP32.DLL
0x777F0000 - 0x777F5000         C:\WINNT\System32\rasadhlp.dll
0x77830000 - 0x7783E000         C:\WINNT\System32\RTUTILS.DLL
0x74FD0000 - 0x74FED000         C:\WINNT\system32\msafd.dll
0x77340000 - 0x77353000         C:\WINNT\System32\IPHLPAPI.DLL
0x77520000 - 0x77525000         C:\WINNT\System32\ICMP.DLL
0x77320000 - 0x77337000         C:\WINNT\System32\MPRAPI.DLL
0x75150000 - 0x7515F000         C:\WINNT\System32\SAMLIB.DLL
0x75170000 - 0x751BF000         C:\WINNT\System32\NETAPI32.DLL
0x77BE0000 - 0x77BEF000         C:\WINNT\System32\SECUR32.DLL
0x751C0000 - 0x751C6000         C:\WINNT\System32\NETRAP.DLL
0x77A50000 - 0x77B45000         C:\WINNT\system32\OLE32.DLL
0x779B0000 - 0x77A45000         C:\WINNT\system32\OLEAUT32.DLL
0x773B0000 - 0x773DE000         C:\WINNT\System32\ACTIVEDS.DLL
0x77380000 - 0x773A2000         C:\WINNT\System32\ADSLDPC.DLL
0x77880000 - 0x7790D000         C:\WINNT\System32\SETUPAPI.DLL
0x77C10000 - 0x77C6D000         C:\WINNT\System32\USERENV.DLL
0x774E0000 - 0x77512000         C:\WINNT\System32\RASAPI32.DLL
0x774C0000 - 0x774D1000         C:\WINNT\System32\RASMAN.DLL
0x77530000 - 0x77552000         C:\WINNT\System32\TAPI32.DLL
0x71780000 - 0x7180A000         C:\WINNT\system32\COMCTL32.DLL
0x70BD0000 - 0x70C34000         C:\WINNT\system32\SHLWAPI.DLL
0x77360000 - 0x77379000         C:\WINNT\System32\DHCPCSVC.DLL
0x691D0000 - 0x69255000         C:\WINNT\System32\CLBCATQ.DLL
0x75010000 - 0x75017000         C:\WINNT\System32\wshtcpip.dll
0x6D020000 - 0x6D12A000         C:\jdk1.3.1\jre\bin\awt.dll
0x77800000 - 0x7781D000         C:\WINNT\System32\WINSPOOL.DRV
0x75E60000 - 0x75E7A000         C:\WINNT\System32\IMM32.dll
0x6D1E0000 - 0x6D21B000         C:\jdk1.3.1\jre\bin\fontmanager.dll
0x17F80000 - 0x18295000         C:\WINNT\System32\nvoglnt.dll
0x100E0000 - 0x100EC000         C:\PROGRA~1\IMMERS~1\IMMERS~1.1\Tracker.dll
0x69640000 - 0x6965F000         C:\WINNT\System32\OLEACC.dll
0x10110000 - 0x10129000         C:\jdk1.3.1\jre\bin\J3D.dll
0x69510000 - 0x695D7000         C:\WINNT\System32\OPENGL32.dll
0x6FAC0000 - 0x6FADF000         C:\WINNT\System32\GLU32.dll
0x51000000 - 0x51044000         C:\WINNT\System32\DDRAW.dll
0x728A0000 - 0x728A6000         C:\WINNT\System32\DCIMAN32.dll
0x28D70000 - 0x28D7D000         C:\Program Files\NoAds\NoAds.dll
0x28D90000 - 0x28DA4000         C:\Program Files\Yahoo!\Messenger\idle.dll
0x28EC0000 - 0x28EC8000
C:\PROGRA~1\Logitech\MOUSEW~1\SYSTEM\LgMousHk.dll
0x77920000 - 0x77942000         C:\WINNT\system32\imagehlp.dll
0x72A00000 - 0x72A2D000         C:\WINNT\system32\DBGHELP.dll
0x690A0000 - 0x690AB000         C:\WINNT\System32\PSAPI.DLL
Local Time = Wed May 01 08:11:14 2002
Elapsed Time = 11
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1_03-b03 interpreted mode)
#
# An error report file has been saved as hs_err_pid1964.log.
# Please refer to the file for further information.
#

Attachment: hs_err_pid1964.log
Description: Binary data

**************
* GLINFO LOG *
**************

  DRIVER INFO
---------------
Vendor    : NVIDIA Corporation
Renderer  : GeForce4 Ti 4400/AGP/SSE2
Version   : 1.3.1


  OPENGL CAPABILITIES
-----------------------
Supported extensions: 
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_S3_s3tc
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shared_texture_palette
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_cube_map
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_vertex_weighting
    GL_HP_occlusion_test
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_evaluators
    GL_NV_fence
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_point_sprite
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Max. viewport size          : 4096x4096
Max. texture size           : 4096x4096

Max. modelview stack depth  : 32
Max. projection stack depth : 4
Max. texture stack depth    : 10
Max. attribute stack depth  : 16
Max. name stack depth       : 128

Max. display list nesting   : 64
Max. evaluator order        : 8
Max. number of lights       : 8
Max. clipping planes        : 6
Max. pixel map size         : 65536

Point size range            : 1.000 to 63.375
Point size granularity      : 0.125
Line width range            : 0.500 to 10.000
Line width granularity      : 0.125

Number of auxiliary buffers : 0
Bits of sub-pixel precision : 8


  ACCELERATED PIXEL FORMATS
-----------------------------

* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; single buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 16 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 0 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
0); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 
bits; auxiliary buffers: 0

* Render to window; double buffered; RGBA color; color: 32 bpp (R: 8, G: 8, B: 8, A: 
8); accumulation: 64 bpp (R: 16, G: 16, B: 16, A: 16); depth: 24 bits; stencil: 8 
bits; auxiliary buffers: 0

Reply via email to