Doug Twilleager wrote:
> The big part that is miising is explicit low level buffer
> control - something like you suggested below.  We could do
> it in the current system, but how we allocate buffers would
> be just a best guess.  We would need new API to let the application
> help tell us which buffers were most important.  This is one of
> the possible additions we are looking at for 1.4.  So, no there
> in no reason we can't do it today, but we need some new buffer
> control API's to complete the story.

It seems to be a piece of code quite independent from rest of system. In
fact buffer control api could be developed independent from java3d by
'third party'. Of course java3d-endorsed standard would be best, but for
the time being...

I know that this is probably too late for 1.3, but maybe 1.3.1 or
something like that ? I'm not talking about buffer api, just about some
property flag for java3d, which would tell it to use asynchronous
loading of all NIO+BY-REF geometry. Somebody else would write open
source buffer management, which you could later use or drop in 1.4.

Artur

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