This type of exposure is what we are looking at for one part
of extensibility in Java 3D 1.4.

Doug.


>Subject: Re: [JAVA3D] Geometry Types
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>Doug Twilleager wrote:
>> The big part that is miising is explicit low level buffer
>> control - something like you suggested below.  We could do
>> it in the current system, but how we allocate buffers would
>> be just a best guess.  We would need new API to let the application
>> help tell us which buffers were most important.  This is one of
>> the possible additions we are looking at for 1.4.  So, no there
>> in no reason we can't do it today, but we need some new buffer
>> control API's to complete the story.
>
>It seems to be a piece of code quite independent from rest of system. In
>fact buffer control api could be developed independent from java3d by
>'third party'. Of course java3d-endorsed standard would be best, but for
>the time being...
>
>I know that this is probably too late for 1.3, but maybe 1.3.1 or
>something like that ? I'm not talking about buffer api, just about some
>property flag for java3d, which would tell it to use asynchronous
>loading of all NIO+BY-REF geometry. Somebody else would write open
>source buffer management, which you could later use or drop in 1.4.
>
>Artur
>
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