>Date: Tue, 30 Apr 2002 15:47:12 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>To: Kelvin Chung <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
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>
>Hi,
>
>>
>> Another reason is that the driver may use its own method
>> to do stereo even though the application does not aware
>> of stereo.
>>
>
>This seems to be the case as stereo even works without the stereo preferred
>switch.
>
>However,  the drawing for one eye is sometimes wrong.
>The effect is the same as the one which on some systems can be fixed with
>the
>shared z buffer switch. Is this switch ignored when Java3D does not
>think it is running in stereo mode? If yes, please adjust that to always
>consider the shared z buffer switch.
>
>Another issue that I noticed on the Geforce3 as well as on the SGI systems
>I tried, is that the values for the eye separation are way too high.
>The nvidia controller lets me adjust this using hotkeys and only if I set it
>to minimum
>I get a stereo effect (For all other settings the left and right eye are too
>far apart to
>be combined to one stereo image by the brain). I can't do this on the SGI
>systems though.
>
If this is driver specific method without going through standard OpenGL/DirectX
API, there is no way for Java3D to control it. You have to do it through
the driver configuration panel.

Otherwise under OpenGL version of Java3D, you can use the switch

java -Dj3d.sharedstereozbuffer=true MyProgram

and the eye separation is control via the View model in Java3D.


- Kelvin
--------------------
Java 3D Team
Sun Microsystems Inc.

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