Hi,

>
> Another reason is that the driver may use its own method
> to do stereo even though the application does not aware
> of stereo.
>

This seems to be the case as stereo even works without the stereo preferred
switch.

However,  the drawing for one eye is sometimes wrong.
The effect is the same as the one which on some systems can be fixed with
the
shared z buffer switch. Is this switch ignored when Java3D does not
think it is running in stereo mode? If yes, please adjust that to always
consider the shared z buffer switch.

Another issue that I noticed on the Geforce3 as well as on the SGI systems
I tried, is that the values for the eye separation are way too high.
The nvidia controller lets me adjust this using hotkeys and only if I set it
to minimum
I get a stereo effect (For all other settings the left and right eye are too
far apart to
be combined to one stereo image by the brain). I can't do this on the SGI
systems though.

Carsten

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