>Date: Tue, 30 Apr 2002 10:53:13 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>To: [EMAIL PROTECTED]
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>
>Hi,
>
>>
>> It's too late for Java 3D beta 2, but if it turns out that the most
>popular
>> cards can only support stereo with, say, a 16-bit Z buffer, then we may be
>able
>> to change the pixel format algorithm to accomodate that for FCS.
>>
>
>I'd be happy to run test programs for you if this would help.
>
>>
>> Finally, DirectX 8 doesn't support stereo, so Java 3D 1.3 can't provide
>stereo
>> windows when running on D3D.  If you must have stereo support with D3D
>systems,
>> then you'll have to use Java 3D 1.2.1, which runs with DirectX 7.
>>
>
>Are you sure? I'm pretty sure I have some programs here which use D3D and
>produce srereo images with my installed DX8.1. (The nvidia driver has an
>option
>to display an nvidia logo if in "d3d mode" which it apparently does not
>display in
>opengl mode. What this option designed for, I have no idea. However the
>program
>mentioned before show the logo if I activate it and I thus deduce that they
>use d3d
>and not opengl. And they definitely have stereo.
>
>Carsten
>

Yes, check out

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/directx_cpp/Graphics/Re
ference/CPP/D3D/Enums/D3DBACKBUFFER_TYPE.asp

You may be using Java3D 1.2.1 for DirectX library with DX8.1.
In this case stereo should work because Java3D use DirectX 7.0 interface
from the DirectX 8.1 library.

Another reason is that the driver may use its own method
to do stereo even though the application does not aware
of stereo.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.

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