Hi,

> >
> If this is driver specific method without going through standard
OpenGL/DirectX
> API, there is no way for Java3D to control it. You have to do it through
> the driver configuration panel.
>

I agree, that it very much looks like a driver problem, as Java3D is
obviously
not even aware of the fact that stereo images are produced. However, all
other
D3D applications I tried, which should be equally unaware of the stereo
mode,
do not show this pathological behaviour, i.e. too much eye separation and
drawing
errors for one eye. So I assume that Java3D does something differently than
the
programs which work fine and that this is maybe fixable on the Java3D side.

About your hint regarding the View model. I had a look at the View class and
found a
lot of things that I could possibly change. Maybe you can give me some
educated guess
what is most likely to work? The situation is:

* Java3D (D3D) is in mono-vision mode.
* The graphic card driver produces stereo images without Java3D knowing.
* The images for the left eye and the right eye are too far apart.

Which Java3D classes/methods might have an effect on that?

Thanks,
Carsten

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