Hi, > > > If this is driver specific method without going through standard OpenGL/DirectX > API, there is no way for Java3D to control it. You have to do it through > the driver configuration panel. >
I agree, that it very much looks like a driver problem, as Java3D is obviously not even aware of the fact that stereo images are produced. However, all other D3D applications I tried, which should be equally unaware of the stereo mode, do not show this pathological behaviour, i.e. too much eye separation and drawing errors for one eye. So I assume that Java3D does something differently than the programs which work fine and that this is maybe fixable on the Java3D side. About your hint regarding the View model. I had a look at the View class and found a lot of things that I could possibly change. Maybe you can give me some educated guess what is most likely to work? The situation is: * Java3D (D3D) is in mono-vision mode. * The graphic card driver produces stereo images without Java3D knowing. * The images for the left eye and the right eye are too far apart. Which Java3D classes/methods might have an effect on that? Thanks, Carsten =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".