Hi,

I know I have asked this question before. I would like to use 2D textures to come up 
with a 3D image of the brain. I have gone through a number of websites and papers on 
this subject-Ray Casting and the splatting algorithms in particular. But all of them 
give me a description of the algorithm. I am not able to see how I can implement it in 
Java 3D. Can someone give me a general idea how to implement ray casting? Is it 
somewhere along the lines of using the lighting feature in Java 3D as the ray along 
which to estimate intensities?

Thanks
Vijay Rajagopal


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