Hi

> I know I have asked this question before. I would like to use 2D textures to come up 
>with a 3D image of the brain. I have gone through a number of websites and papers on 
>this subject-Ray Casting and the splatting algorithms in particular. But all of them 
>give me a description of the algorithm. I am not able to see how I can implement it 
>in Java 3D. Can someone give me a general idea how to implement ray casting? Is it 
>somewhere along the lines of using the lighting feature in Java 3D as the ray along 
>which to estimate intensities?

Forget Raycasting this does definitly not work with Java3D. As you need
to trace rays through a volume and record hits inside the volume. It's
just like raytracing. It is maybe possible through using PS1.4 and extrem
multipass rendering. Or it might be able to do this on hardware with
upcoming hardware like P10 (3Dlabs) or maybe NV30 (Nvidia) and R300 (Ati)

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to