Hi Vijay, On Wed, 15 May 2002, Vijayaraghavan Rajagopal wrote:
> I know I have asked this question before. I would like to use 2D textures to come up >with a 3D image of the brain. I have gone through a number of websites and papers on >this subject-Ray Casting and the splatting algorithms in particular. But all of them >give me a description of the algorithm. I am not able to see how I can implement it >in Java 3D. Can someone give me a general idea how to implement ray casting? Is it >somewhere along the lines of using the lighting feature in Java 3D as the ray along >which to estimate intensities? > > Thanks > Vijay Rajagopal VisAD will do this for you, displaying your data as a transparent volume using Java3D textures. See Section 4.11 of Ugo Taddei's VisAD Tutorial for a description, available at: http://www.geogr.uni-jena.de/~p6taug/visad/tutorial/s4/Section4.html#section4_11 VisAD is freely available, including source code, from: http://www.ssec.wisc.edu/~billh/visad.html Good luck, Bill Hibbard =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".