Hi Vijay,

VisAD is designed to let you extend its classes to do things like
add your own Java3D code. However, volume rendering is a bit complex,
since it manages six different sets of texture planes and switches
among them as the user rotates the view in 3-D. In order to use
VisAD's volume rendering, it will be MUCH simpler to put your data
into VisAD Data classes, as described in section 4.11 of Ugo's
VisAD Tutorial.

Good luck,
Bill

On Tue, 21 May 2002, Vijayaraghavan Rajagopal wrote:

> Hi Bill,
>
> Thanks for your reply. I have been reading the VisAd website on volume rendering. I 
>have been creating my application without using VisAd. Do you think it is possible to 
>use the volume rendering function in VisAd directly in my application? Do I have to 
>create my application with VisAD?
>
> Thank you
>
> Bill Hibbard <[EMAIL PROTECTED]> wrote:
>
> >Hi Vijay,
> >
> >On Wed, 15 May 2002, Vijayaraghavan Rajagopal wrote:
> >
> >> I know I have asked this question before. I would like to use 2D textures to come 
>up with a 3D image of the brain. I have gone through a number of websites and papers 
>on this subject-Ray Casting and the splatting algorithms in particular. But all of 
>them give me a description of the algorithm. I am not able to see how I can implement 
>it in Java 3D. Can someone give me a general idea how to implement ray casting? Is it 
>somewhere along the lines of using the lighting feature in Java 3D as the ray along 
>which to estimate intensities?
> >>
> >> Thanks
> >> Vijay Rajagopal
> >
> >VisAD will do this for you, displaying your data as a transparent volume
> >using Java3D textures. See Section 4.11 of Ugo Taddei's VisAD Tutorial
> >for a description, available at:
> >
> >  http://www.geogr.uni-jena.de/~p6taug/visad/tutorial/s4/Section4.html#section4_11
> >
> >VisAD is freely available, including source code, from:
> >
> >  http://www.ssec.wisc.edu/~billh/visad.html
> >
> >Good luck,
> >Bill Hibbard
> >
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>
>
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