>On Wed, 15 May 2002 08:42:29 -0400, Vijayaraghavan Rajagopal <[EMAIL PROTECTED]> >wrote:
>Hi, > >I know I have asked this question before. I would like to use 2D textures >to come up >with a 3D image of the brain. I have gone through a number of >websites and papers on >this subject-Ray Casting and the splatting >algorithms in particular. just some additional info.... For texture-based volume rendering, Doug Gehringer has a neat demo which is available in j3d.org. Just Curious - if textures are what you are planning to use, then why bother with ray-casting ? And for ray-casting, you can look at the series of papers by Marc Levoy at Stanford, and the shear-warp factorization method of Lacroute and Levoy. HTH, Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".