Got this link http://www.permadi.com/tutorial/raycast/, apparently it's for java
-----Original Message----- From: Bill Hibbard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 15, 2002 3:04 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Volume Rendering Hi Vijay, On Wed, 15 May 2002, Vijayaraghavan Rajagopal wrote: > I know I have asked this question before. I would like to use 2D textures to come up with a 3D image of the brain. I have gone through a number of websites and papers on this subject-Ray Casting and the splatting algorithms in particular. But all of them give me a description of the algorithm. I am not able to see how I can implement it in Java 3D. Can someone give me a general idea how to implement ray casting? Is it somewhere along the lines of using the lighting feature in Java 3D as the ray along which to estimate intensities? > > Thanks > Vijay Rajagopal VisAD will do this for you, displaying your data as a transparent volume using Java3D textures. See Section 4.11 of Ugo Taddei's VisAD Tutorial for a description, available at: http://www.geogr.uni-jena.de/~p6taug/visad/tutorial/s4/Section4.html#section 4_11 VisAD is freely available, including source code, from: http://www.ssec.wisc.edu/~billh/visad.html Good luck, Bill Hibbard =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".