Hi,

I had sent this mail yesterday but didnt get any response. Hence, i am
resending it.

I am using a Shape3D object which internally holds a Texture2D object
for drawing text on a Canvas3D object. I am also using a BufferedImage
to set up the image. This Canvas3D object displays a wireframe model.

The problem is, when the model dimensions are very small, the text's
display resolution is very bad. It looks very smudged. Is there a way to
get sharp, crisper text?

Thanks
Raghav

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